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Full list

All three sets of guidelines displayed together as a single categorised list.


Levels explained

Basic

Easy to implement, wide reaching and apply to almost all game mechanics.

Intermediate

Require some planning and effort but often just good general game design.

Advanced

Complex adaptations for profound impairments and specific niche mechanics.


Motor

(Control / mobility)

Basic

Intermediate

Advanced

Cognitive

(Thought / memory / processing information)

Basic

Intermediate

Advanced

Vision

Basic

Intermediate

Advanced

Hearing

Basic

Intermediate

Advanced

Speech

Basic

Intermediate

Advanced

General

Basic

Intermediate

Advanced

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