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Game accessibility guidelines

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Highlight important words

Breaking sentences down into smaller units is proven to improve understanding
Jeff Petty, Microsoft

Too much text can be intimidating, off-putting and difficult to comprehend for many people, including the 14% of adults who have difficulty reading. It can also be an inconvenient distraction for other people who just want to extract the information as efficiently as possible and get back to playing.

Highlighting important words and concepts can help in two ways. Firstly to allow people to skim the content quickly, extracting the key points the text is trying to communicate without having to trawl through every word. And secondly by breaking up sentences into smaller and more easily digestible chunks.

Best practice example: Destiny
Best practice example: Assassins Creed Syndicate
Best practice example: Ori and the Blind forest
Best practice example: Zelda: The Wind Waker
Best practice example: Happy Wars

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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