• RSS
This is a living document. Feel free to get in touch with any feedback, thoughts or questions. close

Game accessibility guidelines

  • Basic
  • Intermediate
  • Advanced
  • Full list
  • Why and how

Allow the game to be started without the need to navigate through multiple levels of menus

Understanding and navigating through complex menus (for example having to work through many levels of team formation, country, kit etc. in a sports game) can present a significant barrier to entry for people with a number of conditions, such as dyspraxia which affects ability to visualise complex systems, or impaired short term memory.

Although pre-game config can be of great value to many players, providing a quick start option will open it up to many more.

Best practice example: Civilization V

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

SEARCH

Contact

Send us email
© Copyright - Game accessibility guidelines - Wordpress Theme by Kriesi.at