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Game accessibility guidelines

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  • Why and how

Ensure manual / website are provided in a screenreader friendly format

People with visual or cognitive impairments often rely on screenreader software to read out digital text to them, even if they have a degree of residual vision.

So ensure that manuals, feature lists etc. are provided in a way that can be accessed by screenreaders (ie. selectable HTML text divided up by appropriate H1/H2 headings, with descriptive alternative text supplied for images), rather than relying solely on printed materials or PhotoShop-exported PDFs.

PDFs are print documents and should not be used for communicating information electronically. While it is technically possible to make PDFs in a way that does not exclude people with screenreaders, doing so requires specific software and expertise. Using a more appropriate format, such as HTML, is a much better solution.

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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