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Game accessibility guidelines

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Keep background noise to minimum during speech

Background noise clashing with speech is a commonly cited reason for turning subtitles on, even without hearing impairments.

Control over sound levels is often impossible in dynamic situations, but in scripted conversations, cutscenes etc, bear in mind that what sounds like good balancing through your own setup will not necessarily be how players hear it, due to either differences in their hearing or differences in their sound hardware, so err on the side of caution and ensure that important audio such as speech is as distinct as possible from any background audio.

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Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
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Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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