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Game accessibility guidelines

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If the game uses field of view (3D engine only), set an appropriate default for the expected viewing environment

If your game is locking at a low FOV, I am not buying it. (many of us seems to get sick at low FOV, I mean physically sick).
aepervius, via RockPaperShotgun

Field of view is the simulated viewing angle through the camera, ie. perspective.

Every 3D game has a field of view angle. If the field of view is significantly different to what the eye/brain expects to see, it can result in motion sickness. This can be extreme, resulting in nausea and disorentation strong enough that play duration in excess of a few minutes can become impossible.

An appropriate viewing angle is usually 60 degrees for TV, 90 degrees for monitor.

More information: FOV in games (video)

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How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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