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Game accessibility guidelines

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Ensure that speech input is not required, and included only as a supplementary / alternative input method

I should never ever have to be reminded of my speech difficulties when my games console can not understand my voice.
Surge1974,via XBox support forums

Relying on speech recognition excludes all players who are either physically unable to speak, physically unable to speak to an accurate enough level to be picked up by voice recognition, or cognitively unable to understand language.

To avoid exclusion, also provide controls / menu options for all voice commands.

Best practice example: Xbox One dashboard
Best practice example: Skyrim Kinect dragon shouts

All guidelines

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ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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