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Game accessibility guidelines

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Provide a macro system

Maintenance of what little hand-eye coordination I have is why I play video games. Social contact with nice people in MMOs is the other. Voice commands and well thought out macros are a godsend — I still play Perfect World (on a private server) and despite my boundless spasticity I’m still one of the more sought after clerics (healer) for dungeon runs
Crescenda, via forums.mmorpg.com

One of my buddies from the Marines wants to play ESO the only problem is he lost a good bit of mobility in his hands from an IED in Iraq. Would there be a way for him to macro his attack combinations so that he could actually play the game or do you think he would be banned for it?
jstans_ESO, via forums.elderscrollsonline.com

Games that involve a large amount of repetitive sequences of actions can result in pain and fatigue, in turn resulting in reduced play sessions.

Macro functionality, i.e. being able to set up complex sequences of actions that can then be executed by a single click or keypress, can provide a hugely beneficial relief from this, significantly reducing the demands that interacting with the game puts on the player.

External automation tools exist, but use of these is usually a bannable offence under EULA/TOS. Providing the functionality in-game is a way around this, providing a means of automation that is under full control of the developers.

Best practice example: World of Warcraft
Best practice example: Final Fantasy XIV

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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