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Game accessibility guidelines

  • Basic
  • Intermediate
  • Advanced
  • Full list
  • Why and how

Allow play in both landscape and portrait

We had some things that worked in our favor like the games being formatted in a square, so that worked really well to transfer them into mobile and make sure you can play the games both in landscape and in portrait.
Tommy Palm of King, via valleywag

Some mobile/tablet players have their devices mounted in a fixed position, such as on a wheelchair mount or bed frame, so are only able to play in a specific orientation. Others still have personal preferences, such as preferring portrait while playing one-handed on public transport, but landscape while on a couch at home.

Best practice example: Laddersnake

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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