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Game accessibility guidelines

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Provide signing

Since she can only squeak, I figured I’d play around with ways she can communicate with the player. Also a great perk for our deaf players.
Richard Lico of Polyarc Games, via Twitter

Sign language is rarely seen in games, but it is another valid means of communicating information to people who are deaf / hard of hearing.

However be aware that sign language is highly localised, due to it not having a written form it has much greater regional differences than speech. Regional accents are very strong, and international differences are extreme, with separate localised signing required for BSL, ASL and AUSLAN (British, American, Australian) for example, even though the original audio / captions would be almost identical.

Best practice example: Moss (autoplaying animated gif)

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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