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Game accessibility guidelines

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  • Why and how

Provide a choice of cursor / crosshair colours / designs

I only have decent working vision in one eye and vision in my working eye is not the best. Many times I will lose where my mouse cursor is in some games. The option to change the target reticle to a different shape, style, or color really helps people with poor vision.
C-Daze

Crosshair / cursor design can often be a key part of an aesthetic, but can also result in visibility or contrast issues, with a cursor that is fine for some people being too small or feint for others to be able to see easily, or in colours that do not work with some forms of colour blindness.

Offering a choice of alternative colours and designs alleviates this, allowing larger size and better contrast for those who need it while still allowing a default that fits in perfectly with the desired art direction.

Best practice example: Counter Strike: Global Offensive
Best practice example: OSU!

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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