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Game accessibility guidelines

  • Basic
  • Intermediate
  • Advanced
  • Full list
  • Why and how

Allow the font size to be adjusted

The small text in GTA IV was so irritating that I never completed the game. I got sick of getting up to go look at the map up-close.
Madpony, via Reddit

LOOK Devs if you absolutely must have tiny text for your mainstream aesthetics at least give us an OPTION of larger text sizes
cherryrae, via Twitter

Although setting a good default size is beneficial, there isn’t a single set size that everyone can read, due to differences in levels of visual impairments and differences in screen size or viewing distance. Although more difficult to implement, allowing players to choose a font size that best suits their abilities and situation is much more effective.

Best practice example: Warlock of Firetop Mountain
Best practice example: Dex
Best practice example: Final Fantasy XIII-2
Best practice example: EVE Online

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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