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Game accessibility guidelines

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  • Intermediate
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  • Full list
  • Why and how

Provide an option to turn off / hide background movement

Background animation can distract greatly from elements that are important to gameplay, particularly for attention related cognitive conditions such as ADHD. It can sometimes be so distracting that it can make essential information and interactive elements difficult to see at all.

Best practice example: Street Fighter IV
Best practice example: Gardens of Time
Best practice example: Civilization V

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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