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Game accessibility guidelines

  • Basic
  • Intermediate
  • Advanced
  • Full list
  • Why and how

Provide separate volume controls or mutes for effects, speech and background / music

The HUD volume slider, when turned up, allows for additional audio cues that I’d say are crucial to playing the game without sight. These include cues for the KV (knockdown value) meter (showing roughly how much damage you can do before the combo automatically drops / blows out) and for receiving a bar of shadow meter.
Sightlesskombat, via eurogamer.net

Hearing (basic)

Loss of hearing can affect certain frequencies more than others, so being able to control volume independently is essential.

Vision (intermediate)

Being able to distinguish individual sounds is particularly important when visual cues are not able to be detected as easily.

Cognitive (intermediate)

Too many different sources of information can make it difficult to focus on any of them. There is even a specific condition (auditory processing disorder) for which simultaneous sounds can be impossible to distinguish or even distressing.

Depending on what kinds of audio are important to your game, other sliders might also be useful, such as the Killer Instinct HUD slider mentioned in the quote above.

Best practice example: Killer Instinct
Best practice example: Diablo 3
Best practice example: Starcraft II

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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