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Game accessibility guidelines

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Provide an autosave feature

My feeling is that it’s just basic good design and if your game engine can already save player progress then implementing autosaves is relatively cheap.
James Arthur, Ubisoft

Players often do not know that a section will be problematic for their particular impairment (such as a quick time event) until they come across it, meaning a quick death and having to replay without a recent manual save in place – a particular issue if you have a motor impairment that already makes play lengthy and difficult.

It can also be useful for conditions such as ADD that affect likelihood of remembering to save.

Ideally provide both autosave and manual save.

Best practice example: XCOM: Enemy Unknown

All guidelines

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Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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