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Game accessibility guidelines

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Allow all narrative and instructions to be replayed

I just hope if there are any type of cutscenes that they’re replayable before you proceed, because with my ADHD I space out or may totally miss them if there is any real world interference.
Tunamisan

Either short or long term memory issues or can make it difficult to remember where you are in a narrative, or situational impairments such as simply having had a bit of time pass since last time you played the game. Attention related conditions such as ADHD can also mean important information is missed.

Being able to revisit all previous instructions and narrative avoids this.

Best practice example: Starcraft 2
Best practice example: Command & Conquer – Tiberian Sun

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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