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Game accessibility guidelines

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Allow difficulty level to be altered during gameplay, either through settings or adaptive difficulty

Being able to switch difficulty modes mid-game is what has allowed me to experience some excellent stories that I otherwise would not have been able to.
AnorakTheClever, via Twitter

The decision on which difficulty level is most appropriate is often as a result of trying to play the game on the default setting.

Allowing a choice during gameplay or upon death means being able choose to play at an appropriate level without having to lose your progress so far.

This can also be achieved through adaptive difficulty – dynamically adjusting the difficulty level according to the performance of the player.

Best practice example: XCOM: Enemy Unknown
Best practice example: Braveland

All guidelines

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Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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