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Game accessibility guidelines

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Offer a means to bypass gameplay elements that aren’t part of the core mechanic, via settings or in-game skip option

Puzzle Retreat allows players to take as much time on an individual puzzle as they’d like, reset it as many times as they want and even skip the puzzle entirely.
Aiden Somerville, Voxel Agents

Additional skill requirements are often added in for variety, for example a puzzle sequence in a first person shooter or a button mashing round in a quiz game. These can add interest, but also exclude unnecessarily. A good solution is to make these challenges that sit outside the core mechanic optional, either through a contextual skip option, settings, or as part of a difficulty level choice.

Best practice example: LA Noire
Best practice example: Deadly Scramble
Best practice example: Mass Effect Andromeda
Best practice example: Nier Automata

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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