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Game accessibility guidelines

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Include a cool-down period (post acceptance delay) of 0.5 seconds between inputs

Conditions such as Parkinsons, essential tremor and cerebral palsy can reduce likelyhood of defined single presses, with slippage or shakiness common. This can result in unintended multiple presses, which can be a significant issue if interacting is already a drawn out process. If aiming for elderly or motor impaired players, including a simple cooldown period where no further input is recognised for a short period afterwards can avoid this.

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Three cogs, smallest coghighlightedBasic
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FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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