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Game accessibility guidelines

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Provide an option to disable blood and gore

I have PTSD and can’t play games with red blood splatter. Thank you for giving me an accessibility option to not see it.
Tara Windwalker, via Twitter

Blood and gore can be problematic not just due to preference or age, but also due to conditions where it can cause distress and discomfort. It is of course – depending on the mechanic and genre – desirable and / or an important source of realism for many other people. So providing an option allows both ends of the spectrum to be met.

However care must be taken with affordance; for example ensuring that a blood splatter than can be turned off is not the sole means of communicating to a player that a shot has connected with its target.

Best practice example: WWE 2K17
Best practice example: Tripwire
Best practice example: Beeftacular

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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