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Game accessibility guidelines

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  • Why and how

Allow settings to be saved to different profiles, at either game or platform level

Hardware can be shared between several players, each with their own different needs and preferences. Allowing multiple profiles to be saves prevents settings having to be reconfigured every time.

It also allows players to take their accessibility settings with them between different locations. For example set up custom per-class remapping on Overwatch, log in to a different machine elsewhere, and your mappings travel with you.

Best practice example: World of Warcraft

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
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Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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