Simple considerations or design decisions that apply to many game mechanics, take very little effort to implement and benefit very significant numbers of people.
General
- Provide details of accessibility features on packaging and/or website
- Offer a wide choice of difficulty levels
- Ensure that all settings are saved/remembered
Motor
(Control / mobility)
- Allow controls to be remapped / reconfigured
- Ensure that all areas of the user interface can be accessed using the same input method as the gameplay
- Include an option to adjust the sensitivity of controls
- Ensure controls are as simple as possible, or provide a simpler alternative
Cognitive
(Thought / memory / processing information)
- Allow the game to be started without the need to navigate through multiple levels of menus
- Use an easily readable default font size
- Use simple clear language
- Use simple clear text formatting
- Include tutorials
- Allow players to progress through text prompts at their own pace
Vision
- Ensure no essential information is conveyed by a colour alone
- If the game uses field of view (3D engine only), set an appropriate default for expected viewing environment
- Use an easily readable default font size
- Use simple clear text formatting
- Provide high contrast between text and background
Hearing
- Provide separate volume controls or mutes for effects, speech and background / music
- Ensure no essential information is conveyed by audio alone, reinforce with text / visuals
- If any subtitles / captions are provided, use an easily readable default font size, simple clear text formatting and provide high contrast between text and background
