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Game accessibility guidelines

  • Basic
  • Intermediate
  • Advanced
  • Full list
  • Why and how

Uncharted 4 accessibility settings

Uncharted 4 accessibility menu screen
Option to hold down rather than tap for repeated button presses such as punching and QTEs; to change aiming from holding down a button to tapping to turn aim on/off; and to enable aim assist (target lock on), camera assist and vehicle camera assist, which when used together allow the game to be played one handed with a single stick
Image credit: EGMNOW

Example of:

  • Avoid repeated inputs (button-mashing/quick time events)
  • Include assist modes such as auto-aim and assisted steering
  • Avoid / provide alternatives to requiring buttons to be held down
  • Ensure controls are as simple as possible, or provide a simpler alternative

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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