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Game accessibility guidelines

  • Basic
  • Intermediate
  • Advanced
  • Full list
  • Why and how

Provide visual means of communicating in multiplayer

I’ve been mute since I was 12, and I found out online gaming is a great outlet, but I want a game where I can really interact with people without being shot while typing
via Reddit

Valve products have always been especially kind to deaf gamers. Dota 2 has always let you ping and draw on the mini map
Justin Cheadle, gamer & developer, deaf

Either environmental, allowing points on the map to be pinged for other players or markers left directly in the game environment, or directly, via player emotes.

Particularly useful for players with impaired speech, or hearing, but also a useful tool for all players regardless of impairment.

Best practice example: Dawn of War II
Best practice example: Final Fantasy XIV
Best practice example: Overwatch

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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