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Game accessibility guidelines

  • Basic
  • Intermediate
  • Advanced
  • Full list
  • Why and how

Provide details of accessibility features on packaging and/or website

If you can’t play it, you can’t take it back. You’ve wasted the money. Four times we’ve had unplayable games we can do nothing with.
Gareth Garrett, via PC Gamer

Buying a game only to find out that you can’t play it is a real issue, easily solved by just letting people know what features are in a game. Without that, the work on those features may well go to waste.

Mentioning key accessibility features online also gets you extra search engine traffic, for example from people searching Google for colour-blind friendly games, and greater visibility of your efforts with the press. Including just a single bullet point on colourblind mode in their presskit resulted in Hue’s colourblind mode being picked up on and praised in around 20 reviews, bumping their metacritic score into the green.

A standardised symbol has been developed to indicate that accessibility information is present. Use of this will aid recognition.

Best practice example: Legacy of the Elder Star
Best practice example: Uncharted 4
Best practice example: Final Fantasy XV
Best practice example: Fate Tectonics
Best practice example: Subtitle & caption listings on Steam

Resource: Game accessibility symbol

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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