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Game accessibility guidelines

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Make interactive elements that require accuracy (eg. cursor/touch controlled menu options) stationary

A common example of a moving interface is an entire menu that moves as the controller does, eg. moving your mouse left makes the menu scroll to the right. Even a subtle effect like this can cause difficulty, literally trying to hit a moving target, with obvious consequences if a player has any difficulty with precision or timing.

While hitting a moving target is often a desirable challenge for gameplay, in UI it is generally not desirable. Particularly for games that are not based on fine motor skills, such as strategy, puzzle or quiz games.

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Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
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Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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