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Game accessibility guidelines

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Include interactive tutorials

Although not the best possible approach (see below), guided interactive tuition is still far more useful for all players than a simple instructions screen, and also has great value for a range of cognitive impairments.

The combination of interaction with instruction gives more means of making an association and remembering, and practising the interaction in the context of gameplay is less demanding on short term memory than having to recall the instruction at the point in the future where the interaction takes place.

These barriers to understanding can be reduced further by teaching game mechanics and concepts within gameplay itself.

Best practice example: Puzzle Retreat
Best practice example: Jamestown (video)

All guidelines

Three cogs, smallest coghighlightedBasic
Three cogs, medium sized cog highlightedIntermediate
Three cogs, largest cog highlightedAdvanced
Three cogs, all  highlightedFull list
ExcelExcel checklist download

Help & advice

How to work with these guidelines

FCC Chairman's Award for Advancement in Accessibility
finalist 2016, tiga games industry awards
DFA foundation best practice award, Horizon Interactive Bronze Winner, 7-128 industry & community leader

About the guidelines

A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.

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