Do not make precise timing essential to gameplay – offer alternatives, actions that can be carried out while paused, or a skip mechanism

Perhaps the most exciting feature for fine-motor impaired gamers is the ability to stop combat and orchestrate manoeuvers This allows players to remove themselves from the need for quick responses. Josh Straub, via dagersystem.com There is an definitive association between time limits and penalties with puzzle games. I’m sure you’ve all felt the frustration of nearly … Continue reading Do not make precise timing essential to gameplay – offer alternatives, actions that can be carried out while paused, or a skip mechanism