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Ensure that all important supplementary information (eg. the direction you are being shot from) conveyed by audio is replicated in text / visuals

In Far Cry 4 the only indication you are drowning is a muffled sound like suffocating. No visual clues. I turned on subtitles to see if they added the sound by words but no change.

Becky, gamer

I’m Deaf, so any sound cues that have no visual component is inaccessible to me. I really like the way CoD did the visual cue for the grenades. There’s a little arrow and a blinking icon so I know to get the heck away.

Tiffany Frierson, via Twitter

Accessibility for hearing impairments is often focussed solely on subtitles – ensuring that speech can be understood. However games are not solely based on speech, there is a greater requirement in games than in other media on being able to understand audio cues.

Many sounds are purely aesthetic (which can also be represented visually), but the most important ones are those which are essential to gameplay.

Try playing the game on mute. If there’s any sound missing that causes you difficulty playing, find a way to represent it visually. This may be through additional optional subtitles (when representing something other than speech, they are known as ‘closed captions’), or through graphical indications in the environment, on your avatar, or in UI.

Best practice examples:

Category & Level:

  • Hearing (Intermediate)
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