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Base speech recognition on hitting a volume threshold (eg. 50%) instead of words

Although it is dependent on a game mechanic that requires a simple timed binary input rather than multiple choices, relying solely on a volume threshold reduces the vocal requirements to simply being able to make a voluntary sound, so even non-verbal players are able to trigger the action. It also significantly reduces development costs, as speech recognition algorithms are not required.

Best practice example:

Category & Level:

  • Speech (Advanced)
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