Recorded voiceovers were one of the most popular parts of the game, among our blind and low-vision players. The fact that the game provided the functionality they needed, but did it in a way that didn’t break their immersion, was something they really liked.
Diana Hughes, producer, FREEQ
Either this or screenreader support are essential for use by players with little to no residual vision or literacy.
Self-voicing is more expensive to produce, but is technically easier to achieve than screenreader support and often produces better results. Blind gamers often associate screenreaders with work, and enjoy as much ear-candy and immersion as possible in games. Voiceovers allow this, making it possible for the information to be communicated within the game, rather than through external software.