
Basic
Easy to implement, wide reaching and apply to almost all game mechanics
A straightforward reference for inclusive game design
Guidance, examples and advice on why and how to cater for gamers with disabilities and other impairments
I think this web page on making games more accessible is awesome.
Paul Barnett, Senior Creative Director, EA Bioware
This should be required reading. Because we exist, and we want to buy your games.
Silas Humphreys, gamer, disabled

Basic
Easy to implement, wide reaching and apply to almost all game mechanics

Intermediate
Require some planning and effort but still just good general game design
Complex adaptations for profound impairments and specific niche mechanics
All three sets of guidelines displayed together as a single categorised list