A straightforward reference for inclusive game design

Award winning guidance, examples and advice on why and how to cater for gamers with disabilities and other impairments

I think this web page on making games more accessible is awesome.
Paul Barnett, Senior Creative Director, EA Bioware

This should be required reading. Because we exist, and we want to buy your games.
Silas Humphreys, gamer, disabled

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Basic

Easy to implement, wide reaching and apply to almost all game mechanics

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Intermediate

Require some planning and effort but still just good general game design

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Advanced

Complex adaptations for profound impairments and specific niche mechanics

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Full list

All three sets of guidelines displayed together as a single categorised list

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